5%). 1. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Fleet in being has one use. This my CA template and DD template: CA - 2 Heavy Cr. I will make a squadron like that: 20 cruisers submarines with 2 reco. Situation: Japan has DOWed the Allies, and the US has joined the war. 1940 CS: I-400 Class (Cruiser Submarine) 1940 DD: Yugumo Class (Torpedo Destroyer) 1940 DD: Akizuki Class (Gunboat) 1940 CL: Agano Class (Torpedo Cruiser, by focus) 1940 CV: Shokaku Class. Subs - Patrol: Experimenting w throwing in fleets of three Cruiser subs set to low risk with extended range and spotter planes to help find enemy fleets in deeper zones. I have NEVER cheated in HOI4 and . 366K subscribers in the hoi4 community. I haven't found any national focus unlocking them. The Organization of the Atlantic Fleet, effective upon receipt, is set forth in Enclosure (A). They are practically the same as the 1940s Sub in terms of slots, but can add reconnaissance or fuel tanks instead of extra Torpedo Tubes. g. The speed adds a bonus to spotting and also means you can actually catch the subs to destroy them. todays hoi4 man the guns guide is covering submarines. Scout planes don't even boost recon. Whenever one of my subs got detected it still got insta deleated though. There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. Any advantages for CS ? : r/hoi4. 2 Caio Duilio Class battleships that are about 20% finished. putting hundreds of these in groups of 8-12 for convoy raiding (not in shallow water like EC) will do magic. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Minelaying. Vary the appearance of icons in HoI4 in order to depict unit strength. In summary, FiB is a well-rounded doctrine that excels in protecting convoys and countering submarines while providing hefty bonuses to your fleet in general, especially your Capital Ships with the Capital Attack and AA. It's a button at the task force menu, used for refitting multiple ships at once. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Sie sind perfekt für Überraschungsangriffe auf Konvois ohne Geleitschutz und auf Großkampfschiffe geeignet. ago. All other Nations had planes for them, but never build one as far as I know. Light Cruiser surface attack could be increase to be the same as the Heavy Cruiser, it would still be pretty poor because of its low piercing value but it would. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. Keeping extra AA isn't bad either. It is also a great choice for countries that don’t have the industry to afford a large navy, since submarines are cheap to produce. 135842380 - Fix for wrong event being fired from SAF decision. Ministers are individuals, usually historical, and are specific per country. Sub 3’s are very good, and they are very quick to build. Cruiser submarines. Heavy cruiser can't be spammed because you can't put light guns on a capital heavy cruiser anymore, I thought I overheard some people saying they would just literally change to light cruiser-screen shredding meta next? we don't know yet it hasn't even been a week yet. FrontierJustice- • 3 yr. manpower [amount] – Adds a specified amount of manpower to your reserves. ago. My cruiser subs without snorchel just destroyed the english fleet. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol for lunch, while suffering very little damage themselves. The torpedo destroyers kill the enemy caps. Subs are the best scouts, best convoy raiders, and best minelayers. Historically they held a medium cruiser battery, however in hoi4 they do not. In both world wars, particularly the first, they had a. And convoys arn't being found. (2-4) or BC (Battle Cruiser) x(1-2), CL x(4-7), and DD x10 is a fleet composition to be reckoned with. These modules can be unlocked in decision menu. Light Cruiser takes about 100 days, Heavy Cruiser about 200 days, Battleships about 400, Carriers about 170. and even then you can usually get by with a couple cruiser submarines and crossing your fingers that the dumb AI will pull its navy away for a second for you to launch your invasion. ” This sub is a sort of tech 2. Subs are the best scouts, best convoy raiders, and best minelayers. . But as tech scales up, that gap widens. Make them fast and have a lot of surface detection on them. They're cheap and lightweight. Sometimes this is a focus, other times it’s a reclaim core state option, and others still it’s simply: ‘Justify War Goal. If you arrange your spotters in task forces, put at least two cruisers per task force and set them to auto refill. Example Convoy Escort Task Force: 5 Anti-Sub Destroyers; 1 Anti-Air Light Cruiser or DestroyerSurface Raiders are great at killing convoys in open space. Reason the submarine have the advantage. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Put in a good engine and a snorkel if you have them so you can evade. • 5 yr. Your strike fleet should be comprised of light attack heavy cruisers (one heavy cruiser gun, many light cruiser guns, radar/fire control/engine/AA, no armor), roach destroyers (maximum cheapness, one gun1, max engine), and a smaller number. But as tech scales up, that gap widens. Even then, at any given level of production, you're making 18% more DEs, making about 6 escorts per 5 fleet destroyers. Sub provide the ability to convoy raid. And capital ships are battleships? IIRC there is an icon on the navy research screen, differentiating capital. Hoi4 Wiki. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. ago. 4x. The number of mines the ship can put into the sea per hour when assigned to do so. For building up wider Naval superiority Destroyers, Light Cruisers and a few carriers per fleet (with 60/40 split towards Naval Bombers) will wreck most AI fleets. Heavy guns shoot at targets in the gun line first, then at screens. Rd_Svn • 1 yr. The only benefit is an extra torpedo tube. Also add monitors!! (Destroyers with a heavy battery)Got back into HOI4 recently and this time around i'm really invested in learning and pushing for my first world conquest/win. Similar results with the most op possible light cruiser (max upgraded, all tech researched) i played as germany, japan had like 500 ships, and i had 114 light cruisers, can you guess who won?. 2. Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0. It can’t really stop battleship guns, it’s expensive to build and takes a long time, and it slows the ship down (making it more vulnerable to heavy guns and torpedoes). Sub 3s have the same range and HP, but less visibility and more speed. Oh, I see. S. r/hoi4. ULTIMATE Submarine META PRO Guide - HOI4 Meta Navy Guide00:00 Subs!00:23 Why subs are broken01:36 Lets make a submarine04:09 Getting started07:44 Trade Inter. Go to hoi4 r/hoi4 • by. I don't really think they are worth using. 2*(1+12. . The CLs should be well-rounded with radar and even more than one catapult. . Cruisers, other than coastal defense, are a bit better with early ones having a range of 2500 and 1936 3000. Adds Anechoic Tile module increasing stealth by 30% found under basic submarine snorkel tech. Go to hoi4 r/hoi4. I also agree with the advice of researching 1944 tech for Engines IV, but continue to use the 1940 frame. There are some tech bonuses that are granted through focuses, like torpedo cruisers, cruiser submarines, bicycle battalions, mountain guns, and jungle fighters. battery to floatplane), the cost is simply the cost of the new module . Origins Regia Marina naval jack until 1900. ship : screens) Of course I use BC and/or BB. Carriers make big ship go boom. Two. And as a Minor that is a problem. I try to build fleets that are mostly the same as the base game with that in mind. they can kill up to 60 convoys in one battle. I like putting recon planes on cruiser submarines as well. -Torpedoes are affected by screening. 10 submarines and a cruiser sub. Sometimes I'll put 2-3 on a light cruiser specially for fleet combat, but those take longer to build. Adding/Changing Modules When adding stuffs to an empty slot or changing between very different modules (e. 1. With a fleet of sub3 set to always engage and never retreat,. Specialized patrol fleets can massively increase the effectiveness of wolf packs. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. My general thought was that upgrading them rather than building new would be better, especially because as non-aligned, I haven’t gotten involved in. In this tutorial, we'll be showing you how to use submarine-launched nuclear missiles in Hearts of Iron 4 Millennium Dawn (SLBMs). Since submarines are the go-to raiding ship, the best ship is the cheapest ship which can make a sub flee. I will make a squadron like that: 20 cruisers submarines with 2 reco planes and. . Seems like a number of times, Japan gets Central/South American countries to join the Greater East Asian Co-Prosperity Sphere, typically El Salvador and/or Peru. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British)So small task forces are better. Because of that, its fleets take ages to kill a pack of sub3, because they start to be really hard to hit and kill since they can mount the snorkels. You could add some mot artillery or rocket to increase the soft attack. 4xCruiser Hull: 2. 4) In multiplayer, if a host wan. Report. Since they are really slow. . instant construction ( ic in the console) makes it so on every new day, every production line builds 1 vessel. Today’s diary entry covers our improvements to. If you only have one ship there and it gets sunk the whole task force is gone and you might not even notice it. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. The thought of a submarine using those cannons to engage two battleships is just comical as cannons on submarines, even on cruiser submarines, were intended to sink enemy convoys and their escorts in some. A submarine starts out hidden and has a chance to be spotted if it gets too close to an enemy ship (submarines may also be spotted by aircraft). The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). HoI4 AI-only timelapse in which we'll simulate a more numerous and deadlier German U-Boat Wolf Pack. they were of such wildly varied types, it's hard to come up with a basic set of. -May conflict with other mods that alter heavy, cruiser,. The submarine tree is a standard submarine tree for convoy raiding, not very powerful. The Heavy Cruiser in Hearts of Iron 4 has the same hull as the Light Cruiser, but has access to heavier weaponry, making it more classified to become a capital ship instead of a screen ship. Edit edit. Japan build about 40 to 50 if I remember that correctly. Also the submarine you cited could carrier a whopping total of 3 planes, which wouldn't make much of a difference. hoi4 battlecruiser design 23 Feb. The extra armaments they. 0. I find the cruiser submarine available via "U-boat effort" focus to be quite good at enforcing a blockade sufficiently far from Britain. No! Torpedoes should only be mounted on DD or SS (or bombers). com There are 2 chassis frames for Submarine: The standard 4 tech unlocks and the sexiest of Submarines: the Cruiser Submarine. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. At that point it’s no longer a “recon” cruiser. Information from official sources is now available on the details of Japanese Naval shipbuilding from early 1941 almost to the end of 1944. hoi4 torpedo cruiser light or heavy 23 Feb. 1. Minimum of 12 Destroyers for acting as a screen. Naval technology. Keep your other ships, heavy or otherwise, in reserve and wait for your spotters to locate the enemies and then charge in with your navy. These are Carrier, Battleship, Cruisers, Destroyer, and Submarine, respectively. I am building up a decent sized navy with a focus on submarines in the early game to cut of vital trade routes to the ally powers. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. Scout planes/Radar/Scout planes. Oooo. The only benefit is an extra torpedo tube. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Possible breakdown of DD, CA/CL, BB. IIRC, torpedoes are used 25% of the time, while naval guns are used 75% of the time. Providing further support to our extensive post-WW1 submarine program, based largely on the work of engineers Cavallini and Bernardis, will help us achieve this goal. . By having two cruisers you can always lose one which will be replaced if you have reserves. I would say subs are the most OP. They all run to the back of the boat to tilt the bow up, then fire a torpedo. It is rich in both natural and human resources and has decent technology. The Italian cruiser Partenope in 1895. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. In the designs below, I avoid upgrading some components that would reduce the speed, but feel free to modify this to your liking. However, I think Heavy Cruisers best role involves it being able to sport heavy and light attack and so I wouldn't put armor on it. These modules can be unlocked in decision menu. Your destroyers are good, but pricey. Ideally I would use one purpose designed CL and couple of purpose build destroyers. . r/hoi4. submarines can only really kill capital ships well but thats if theres a good amount of submarines and only a few capitalships (No screens or else subs will get massacred, even in a doomstack) but going down the submarine doctrine tree can make the subs really good at massacring convoys. The new ships and modules can all be unlocked through research in the naval. The new cruiser submarine I (Surcouf) as well as the cruiser submarine II now can support. That’s all i really use them for but I’d be curious if anyone else has figured out a different use. It was decided on 1 August 1905. Though designs will help you a lot, you will also need to know a bit about how naval warfare works in HOI4 if you want to win. Ocean Cruiser (Chromiu version, for Steel version just remove armor and downgrade engine). The other thing you could do is. It's the meta for a reason. they have crazy range. If the enemy is utilizing naval bombers, it would be prudent to include anti-air destroyers or light cruisers. Each class has different usage areas, advantages, and disadvantages. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. In past versions of HoI4, submarines have not really pulled their weight. 4. v1. I rushed 1944 cruiser tech, strong radar, medium III guns, dual secondaries, and good AA. The balance of mec/mot/tank/TD is put to you, but you should really only use 1 TD. As a 'medium gun' heavy cruiser, the CLC can have a slight advantage. Originally posted by Random: depends on the size of your primary fleet. When you complete a focus that grants one of those techs, there will be a pop up with an icon and a name. 500 hours! (Still don’t understand navy) The easiest, low calorie micro way is spamming submarines. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Go on google and type in hoi4 navy guide. So Submarines are the easy way to go. These added flight decks can be applied to any Tier 1 Heavy/Super Heavy, Tier 2 Cruiser, and Tier 3 Submarine hull or up. They will only target capitals when set to Medium risk or higher. Having a cheap carrier or converted cruiser with only naval bombers is also incredibly helpful. They are hard for AI to detect, they have cheap production cost, long range, decent attack. HOI4 - German submarine advice. RPM for HOI4 is an update of the original Realistic Progression Mod (RPM) for HOI3. Stay away from Battleships and such as a minor nation, its better to throw loads of Destroyers with Aircover and modern torpedo tech than piss about waiting 3 years for one ship. Yes. This thread is archived. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. What Are Submarines Used For Hoi4?Snorkel for subs, radars for cruiser submarines. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Heavy Battery I. Cruiser I: 0: 0: 1: 0: 2x Light Cruiser Battery II, Anti-Air I, Fire Control 0, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult I CA: Veinticinco de Mayo Class: Early Cruiser: Cruiser I: 2: 0: 2: 0: Medium Cruiser Battery I, Anti-Air I, Fire Control 0, Cruiser Armor I, Secondary Battery I, Torpedo Launcher I, Floatplane Catapult I CA. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. You can only kill submarines by spotting them first! The best way to kill Submarines (especially 1940 Submarines) is to use a Spotting Cruiser as a spotting task force, in combination with Depth-charge Destroyers. WAFFEL_E-100. 5 attack submarines with schrapnel And another squadron with 5 reco submarines and radar I will create a submarine fleet of 8 attacks squadron and 2 reco squadron. Hoi4 Naval Guide: Classes. Submarine currently is the best navel units out there. Created by dineth. Mounting this module on Light Ships and Cruisers will allow them to attack enemy Submarines. Today’s diary entry covers our improvements to. I'm using the submarine naval doctrine tree (researching the early one. Only certain nations even get access to cruiser subs, they are one of the 'hidden' techs. today we had wild posts about navy. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. The main purpose of this mod is an expansion of the available models, equipment, and units for naval, air, and land forces while otherwise staying true to vanilla HOI4. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. About 3-5 per fleet. The main tree is mostly for CVs. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Pictured is the Spanish Santa Ana, a very. Naval support technology. Heavy cruisers also have the speed which heavier ships lack, making them far better and finding and killing enemy ships. 'War Navy') was the navy of Nazi Germany from 1935 to 1945. Types of Ships. ’. This is the most powerful doctrine for surface action. Longer torpedo range and faster reload speeds, along with new types of armaments such as anti-air turrets, will allow our destroyers to remain efficient and versatile. But ships to use would be destroyers, and maybe 1-2 LC if you can spare them (eg if you are england/usa/japan). 2*(1+12. In the end airforce >>>>> all in HOI4. battleships, was limited by the Second London Naval Treaty. One role of Capital Ships is to act as a health pool and increased armor increases that capacity. TgCCL. Carriers. Multirole boats (aircraft hangars + minelayers + snorchels) I got these things as romania by licence producing my own variant on a. Battleships. The 1940 and 1944 submarine templates have the exact same and better range as the Cruiser submarines and better overall stats as well. The only benefit is an extra torpedo tube. They are unlocked via focus. You need Radar 3 or 4 to get the same sort of spotting you can get out of a single advanced catapult, but even then you can mount two such catapults and a radar on a cruiser sub. Heavy 2s with upgraded armor give 40+ armor to each division with just one tank battalion so they block most casual piercing. The Finnish coastal defence ship Väinämöinen, one of the last examples of the type. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. -New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines. The roach destroyers spread hits around and serve as tanks in that sense. Build some submarines for convoy raiding as wellIt's not just submarine 3s but you need sub 3 tech to make it happen. Thus why ya really don't overthink on its uses and just put them to work if you feel like it. 1) Subscribe to download the map. Losing 25 torpedo destroyers for killing 2 carrier and 4 heavy cruiser may well worth it. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. The individual constituents and thus the numbering plan of Lidl Connect mobile numbers in Germany are specified below. Dont suppose anyone has seen the naval trees in enough detail to know if cruiser subs exist in the game. 6x. Discord group: Attenborough's voice is heavenly. You can add some AA ships as well. His original speed is 36 by the way but doing mission on the baltic made it go down to around 11. If you have too few screens torpedoes are more likely to hit your heavy ships. Eh, while sterling engines are where designed way before diesel style internal combustion engines. Is using 3 Cl slots for float planes overkill on a recon focused light cruiser? 500 hours in, I have come to understand how important intel is in naval combat. 3 command power while mission is active. endfire79. • 3 yr. But if capitals aren't in the mix the torpedo cruisers go down hard every time. much everything, so you need light cruisers to do the heavy lifting. Good light cruisers are excellent uses of. First of all, you need to know that there are five different ships in total in Hoi4, meaning there are 5 different warship classes that you can craft. + maybe replace a single light Cruiser battery if your worried about. Sweden is located in northern Europe on the Scandinavian peninsular. At best, you crush each TF alone, and send the worst-damaged ships to repair between fights. Available only with the Man the Guns DLC enabled. I am an American and when it comes to WW2, we show up late. Heavy tanks speed don't get slowed much by infantry and the infantry give lots of org and HP to the division. Large Cruiser, 1945 Submarine Hull, Submarine Cruisers 1 & 2, Submarine Carrier and Midget Submarine. Cruiser Submarines vs Sub3 vs Sub4. However single player gives you some wiggle room allowing you to try other strategies like Light Cruiser spam and submarine spam - both methods which are obsolete by Heavy Cruisers however. r/hoi4 • by sopmod720 View community ranking In the Top 1% of largest communities on Reddit Which is the best method for convoy raiding? submarine or light Cruiser? some. Playing as Canada and trying to serve their historical escort role. Oooo. High spotting helps engage convoys and avoid escort fleets. Unfortunately, we still don't have a release date for that as far as I know. the extra gas tanks. . For just 170 cost, that is a steal on a BB. Light cruiser spam. cruiser submarines and coastal defence ships - I will extend the range of modules eventually as sensible to fit these designs. A fleet with CV + CA + DD with ratio 1:4 (cap. Exactly, the meta may exist but spamming supercarriers is more fun. This is my first dev diary, so be gentle ;). ago. They are called cruiser submarines because they originally mounted cruiser calibre guns (e. 2. CorpseFool • 4 yr. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Everywhere else you can just use paratroopers instead. As a heavy gun carrier, the panzerschiffe is faster with 5x the range (7500, longest in the game, a close second being cruiser submarine with fuel tanks at 7k). Wave Rocker moth. As well as Anechoic Tiles, Radar/Snorcal Combination, and unlocking Anti-Air for submarines. 61 Badges. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. DD: destroyer CL: light cruiser Other naval ship terms: CA: heavy cruiser BC: battlecruiser BB: battleship CV: aircraft carrier SS: submarine Light cruisers are generally referred to cruisers with guns no larger than 6” caliber, heavy cruisers employ 8”. It's not hard to come up with a few easy mechanics that could correct this, in the process making navy a bit more important. My little group of four (well in the picture the 5th was just created) light cruisers is decimating the entire US Navy, Royal Navy, and Canadian Navy virtually alone with no airpower. First, cruiser armor sucks. Cruiser Submarines To attack the sea lanes of enemies that lie outside the Mediterranean, we need long-range submarines that can roam the oceans. CorpseFool • 2 yr. Being Germany I have "Karl Donitz" with the "Seawolf" trait, and the option to assign either "silent hunter" or "lancer". There is the passive Intel level which is displayed on your Intel screen. If you have 5 dockyards, you can put 5 production lines with 1 dockyard each, activate ic and you get 5 ships every day. It's the little C2 node to the wolfpack. Cruiser Submarines vs Sub3 vs Sub4. 5 Sub with extended range, some unique. Enclosure: (A) United States Atlantic Fleet Organization. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. I also have patrol fleets with: 1 Heavy Cruiser, 2 Light Cruisers, 5 Destroyers. . Assign a surface fleet as a strike force to assisted the subs. Mass submarine. Also, to improve my spotting ability I'm testing the cruiser submarines. AVISO - Do not operate your cruiser sub patrols near enemy air! Don't go hog wild with the upgrades. Justify on Mexico right from start, meanwhile build around a dozen long range cruiser submarines. 10. Destroyer- Main screen ship, meant to be disposable and destroy enemy subs. Cruiser Submarine - A crappier 1940 Sub. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. The Type IX Class of submarines is another class of submarines with many produced just like the Type VII. 380K subscribers in the hoi4 community. Sunk around 6 subs, 3-5 destroyers, and a light cruiser. I like cruiser subs with spotting planes and radar on Germany. Battleships can easily outrun submarines when retreating. 2. Hull Types: Battleship Hull: 2. Cruiser submarines discovery. The light guns shot at the screens first - most of the destroyers were sunk by light guns. Command points are automatically used for these missions and and costs permanent 0. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, but later on get much stronger. Players are able to pick hulls and outfit them with various modules, such as: engines, supporting systems and weapons. Torpedo I (533mm) Engine III (4,400hp) Torpedo I (533mm) or as if you took the cruise submarine focus Early Submarine. Cruisers. a 1936 light cruiser with 15 surface visibility and a speed of 32. Mid 1. Description: Adds modules for Battleships, Cruisers, and Submarines allowing them to use carrier aircraft. Maybe put a spotting cruiser in. Then you assign 10 divisions to this plan. Starting DDs have a range of 1500, even 1936 ones only have a range of 1800. Establishment of ship naming conventions 1905. Reply reply Kris839p. 0. 3 torpedo tube tier 3s are necessary to get more than 60 torpedo attack. You need Radar 3 or 4 to get the same sort of spotting you can get out of a single advanced catapult, but even then you can mount two such catapults and a radar on a cruiser sub. They are cheap and deal a lot of damage. For instance, a Tier 3 Heavy Cruiser only suffers an 11. And you have lots of ships. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Only difference is that you're using a Heavy gun now meaning the ship now faces a penalty in. Enemy ships in a region with mines are at risk of taking severe damage - the more mines, the greater the risk. The system also allows you to build a number of ship classes that have been requested a lot, without having to add new subtypes. French submarine Surcouf. In contrast, no armor is free and keeps the ship faster, which helps it avoid heavy guns and torpedoes. The light cruiser guns shred enemy screens, rendering enemy capital ships vulnerable.